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Nintendo - Metroid 3DS - View Post

Mensrea said:


The thing is, Sakamoto had been slowly straying away from what makes Metroid great. Metroid fusion was very light on story, but did end in some nice plot points for the future. 

But fusion wasn't that great a game, it was very linear, and I consider it to be in the lower tier of the franchise.

He did do some good stuff, I will give him that. But his vision for Metroid is not something I like, he wants more linear gameplay, and more story. In other M he fully realized his vision. It was an abomination, he simply doesn't want to make the kind of Metroid that fans want.

I aknowledge his great work in the past, but he is not right for the job anymore. (I think the same of Eiji Aonuma)

Man, why'd you have to drag Aonuma into this? He has nothing to do with this discussion. I can agree about Sakamoto, but I'm sick of all the hate Aonuma gets. The Zelda series hasn't seen a catastrophe anywhere near the degree of Other M, and he knows what the fans want.

At least, this is supposedly what the fans want. I consider myself a Zelda fan, and I couldn't care less whether or not there is a predetermined order for the dungeons. Link's Awakening, yo. All I want is a pleasant aesthetic, memorable characters, and the brilliant action/adventure gameplay the series is known for. Nonlinearity is a non issue.

Aonuma's not even directing anymore, just producing. Fujibayashi is the new director.