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People are used to regenerating armor/health and stupid AI that isn't even a threat.
Mistakes are forgiven - In some games you even are allowed to continue after you failed a jump over a gap cause the game is just "returning time to the moment before the jump" and just punishes you with slightly health loss instead of resetting you to a checkpoint or to the beginning of the level/map/mission.

In old days before this Gen all of this didn't exist.
Kids grow up with that and if a game is too hard they cry.
Games like Demon/Dark Souls are perfectly balanced and it is your fault if you fail and you get punished pretty hard compared to other games of this Gen.
Kids can't accept that - Same goes for God of War cause most people are used to win while throwing the pad against a wall...This is in this Gen enough to be a MLG Pro in some shooters ;)