bananaking21 said:
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Kid Icarus:Uprising:There are 100 difficulties. You set them before each level. 0.0:Piss Easy to 9.0:Silver Surfer NES.
Default is set to 2. You bet ingame currency (Hearts) if you want to play higher or lower difficulties. The higher the difficulty, the better the drops. It's a very nice risk/reward mechanism. You bet to play harder but also for the chance to earn more. Oh and if you lose you lose the hearts that you bet.
The World ends with you:There are 2 ways of setting difficulty. 1 way is that you adjust your own level. HP decreases by a small amount for each level you drop, but item rates go up. Example:Lvl50-Drop rate=1. Turn yourself down a notch to Lvl30-Drop rate=21X normal.
Another way is "Chains" where you can battle more than 1 group of enemies at a time. The more you chain, the higher the drop rate. Chains proceed linearly so if you Chain 4 groups, you fight 1-2-3-4. However, as you progress along the length of the Chain, the enemies get stronger.
Some of the items require you to Chain 16 enemies in a row at a Lvl of like 10 for even a chance to obtain the drops.
Oh max Chain is 16 and Max level is 50 so there are 800 possible difficulty settings.
The most flexible and rewarding difficulty settings out there.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)







