Weedlab said:
Which one specifically? I thought the first one on crushing was a BITCH. But darn, did I feel good after beating it. |
I wouldn't necessarily want the uncharted games much harder on crushing, atleast if it involves giving enemies more hp (which is the worst way to make the game more difficult imo). I think a big thing with that is that it uses regenerative health, so the fights can only be so hard, before it becomes cheap, or broken. To make it more difficult you've got to vastly improve the AI, and that takes a lot of extra time.
With older shooters you had to plan ahead, and if you got stuck with no health you either had to tough it out, or reload and go find more health packs, and do previous areas more efficiently, and they were designed around this.








The other two on crushing didn't require much effort from me, but were challenging enough.