Ridiculous, Nintendo throughout their time in the video game industry has supported two or more devices at different times.
Say what you will about the N64 and GC but they received a good amount of support and games from at least Nintendo, while Nintendo supported their portable brethren.
The current problem stems from mismanagement of resources for software development. Nintendo landed on a gold mine with the Wii but when the mine dried out, they didn't adapt fast enough to keep the Wii active. With the Wii U they tried to do the same techniques that got them the Wii's success but failed to take into account the land they were at isn't that fresh or untapped.
You have to blame the leadership because we've seen in previous generations Nintendo create software that grabbed consumers to their hardware but with the Wii U, they have fallen unprepared for actually supporting their own device and that is what we are seeing. Their should be a new different exclusive release every month and a half for the console's first 6 to 7 months to mold the Wii U audience but instead Nintendo rested on their laurels and ports and are now suffering.







