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TheJimbo1234 said:
haxxiy said:
TheJimbo1234 said:
And here I was expecting you to talk about Fourier transforms. Ah well, maybe next time.

Yeah, because talking about integrals and transforms will surely make up for much better conversations here on a videogame forum, right?

People just need to know the core of anti-aliasing programming so they don't go around spreading bullshit and misleading others, that's all. 


Very true, I just thought it was obvious, hence the presumption he would go into how it is done and the mathematical variants of MSAA and standard etc and why the performance demands rapidly increase.

If you want to go into it then go ahead and post. I wouldn't mind reading about it in greater depth (just try to keep relatively low level, lol).