haxxiy said:
Yeah, because talking about integrals and transforms will surely make up for much better conversations here on a videogame forum, right? People just need to know the core of anti-aliasing programming so they don't go around spreading bullshit and misleading others, that's all. |
Very true, I just thought it was obvious, hence the presumption he would go into how it is done and the mathematical variants of MSAA and standard etc and why the performance demands rapidly increase.