By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kynes said:
TheJimbo1234 said:
And here I was expecting you to talk about Fourier transforms. Ah well, maybe next time.


But we're talking anti aliasing on videogame graphics, not anti aliasing on a mathematical way. I don't think that this forum is the best place to talk about the Shannon theorem or signal reconstruction.


..it's done using the same method. How do you think they code it? "Please blur this pixel? Cheers buddy!" =p