Soleron said:
Wow. Entertainment is a highly predictable industry with mountains of data, succesful products to emulate and mistaken products to avoid, some of them Nintendo's own. Creativity is not the foundation of a successful game company, it is process. Quality and craftsmanship, yes, but it has to be in service of releasing a product the market wants at the right time. It's sad to hear those words from Miyamoto as it shows that even if he's made some right choices in the past he had no idea why they worked. |
Yeah, we all saw Smartphones and Tablets coming. The release of the Playstation back in 1994 was of course also highly expected as well as the success of the system. Like, nobody on the planet underestimated Sonys first console. EVER.
To be short, I don't think highly predictable fits the entertainment industry. A single innovation can change the whole market over night and you just can't possibly know about the next big thing.
唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。







