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Kynes said:
ethomaz said:

This pictures is a example about everything I said about GPU eficiency in consoles.



PS. I removed this picture from the Hardware Overview present in the PS3 DevKit... I think this document is public too but I can't find it in google (I give up after little search)

The main advantage is the closed architecture, and that you have one fixed hardware target, with a fixed memory amount, fixed graphics capabilities... The rest is peanuts.


The picture is so generic that it applies to almost every console generation and is equal to "tomorrow the sun will rise".