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ethomaz said:
What benefices the 8GB RAM can give us in games:

- 2048x2048 environmental textures or higher (not the output the texture used in the GPU to make the final image... the games today uses poor texture models due RAM limitations in consoles)... 2k texture will look shaper in 1080p
- Really big open worlds games with a lot of details
- Developer can use the extra RAM for cache... so less loading times in the games
- Ray-Tracing uses a lot of RAM (but I can't see they using Ray-Tracing with PS4... maybe only few objects)
- Voxel cone tracing for GI and shadows
- Real time world-space indirect lighting and reflections with acurate occlusion (with screenspace aproximations reserved only for local high frequency detail) and potentially hundreds of shadowed lights (stole from B3D)
- More dinamic scenes
- Use of SVO GI (Epic dropped that from Elemental demo)

I can find more things that developers can use more RAM.


Most of it (the technical stuff is subject to change as engines evolve, of course) is what we want from nextgen and what we will get. Besides Raytracing is still off and won't be present nextgen as well as it doesn't happen because of more ram. It is especially hard to compute!