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Shinobi-san said:
TheJimbo1234 said:
Shinobi-san said:

Yeah the demo was done using a gtx680 but the engine can scale to other configs.


But then it defeats the point of using U4 and begs the question of why not use U3? It will be cheaper to buy so.....:s


U3 like U4 was built with the then existing technology a few years back. Technology, techniques etc. has moved waaaay past that now. So U4 adds all those extra nice things you see in the demo. Some things could obviously not be implemented into the existing engine. And if the change is big enough it warrants a new number.

In this case the change is definitely big enough. But that doesnt mean it wont scale down...


I realise that, but what I was saying is that a developer has to buy the engine. It will be cheaper to buy the U3 engine rather than the U4 engine, and if you are not going to use the new features of U4, why bother paying for it?

It makes no sense to spend money unnecessarily, hence my presumption that if a dev buys U4, they will use the new features.

 

But anyway, back to the question; specs needed to run a maxed out U4 engine game, so we're talking DX 11.1, particle affects galore, destructible scenery, full on liquids, and huge draw distances ^^

I would guess a top eng i5, poss 16GB DDR3, gtx 680 or gtx 760 (?) +