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mjk45 said:

The thing is it doesn't matter most likely a year later the PS5  appears  and off we go again all it means is for around 2 years console games will be up there with the PC in terms of good looking games the main difference being resolutions above 1080P for the PC , then later we will see new effects and techniques that will be only able on PC .

We should be getting to the stage where it's about being able to run  running all the fancy stuff without the compromises that takes place now  in regards to AI and less confined game size , but things like the guy from the new Sony racing game talking about  leather trim reacting to you brushing against it  has me worried about priorities , then by PS5 could be earlier for PC instead of continuing along the same old path thenext big step  should be ray tracing .


Ray tracing will likely never be the dominant lighting solution in games. The performance cost is just too damn high plus it has a host of it's own limitations. Even the special effects and CGI industry doesn't use it exclusively. Even Pixar's RenderMan (Rendering engine used by most of the special effects industry) uses a hybrid approach using ray tracing only for certain objects and effects, in fact the first PIXAR film to use ray tracing for more than a couple scenes only ray traced the cars and other select reflective surfaces because ray tracing is too inefficient to use on everything and they have one of the biggest render farms in the world.



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Check out my hype threads: Cyberpunk, and The Witcher 3!