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As I already said, if you can't do a story right, just don't do one, keep it simple.

happydolphin said:

You don't know where I'm coming from because you're not reading my posts. In the "Hypocrisy" thread, I mentioned that 

'Whether Nintendo applies this to NSMB or not, what mostly matters to me is that they at least are aware of the direction they took for NSMB to the detriment of style, consciously, at least it gives me piece of mind that they could pull it off if they wanted to, but simply opted not to in favor of a more sound business direction to them. But in the long run it's my opinion that money and safe business directions would only take them so far in face of emerging competition. (this kind of answers your question the_dengle).'

Ultimately, if Nintendo _chooses_ to have a lame story, at least it was intentional. I was wondering if it was something they simply couldn't help but doing, and if they couldn't have the same success for NSMB with something better, period. And Gunman Clive I thought was a good example of a decent "story". Actually there is no story, and if a dev can't make a proper story, that's how it should be. Cut the fat and keep it simple.

For the record, I absolutely hated the storyline in Sunshine. Cheesy as can be.