By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@Pie. It's not because Marucha is a girl that I'll treat her any differently than I treat all of you. I didn't agree with the argument she used and I called it as it was. If I offended her than she just needs to tell me what of what I said was offensive and I'll fix it, just like I do with everyone else.

F0X said:

My impression is that Nintendo is obsessing over keeping a simple, unified image of the NSMB series, hence the re-used art and music assets. A far cry from how the old Super Mario Bros. games were produced, but I suppose that limited technology may have forced Nintendo to think outside the box. Nowadays, the challenge is to stand out among a bunch of very nice-looking titles (Gunman Clive, as you said). Yet with an instantly recognizable look and not much strong competition in the platforming scene, NSMB more or less had it made. Even so, it would be greatly welcomed if Nintendo would utilize ways to step up their game while still pleasing fans. But as it stands, this series is probably one that will evolve at the pace of hardware iteriation, akin to Mario Kart.

It would be interesting to see where games like Gunman Clive do it right and see where we could identify where in NSMB we could see improvements made and why, when we play it, we have that nagging feeling that it's stale (what elements, what factors).

Not to pick on NSMB at all, but as an exercise. To be completely fair, I found something I didn't like in Smash Brawl and it would be really interesting to see what exactly it was that turned me off (though I'm a huge Smash fan). Sticking to one game could make it simpler, but my point really isn't to pick on one single game, but to look at how we could demand better from Nintendo, as fans (or once upon a time fans).