MikeB said:
That much older Ubisoft statement originates from before Ubisoft performed R&D on the Cell's potential. With regard to Splinter Cell they probably only investigated the PPE at the time and if you use up too many CPU cycles on the PPE for other things you can run into problems with regard to AI. That's the problem with porting legacy software to the PS3 without adding enough SPE specific adaptations. Ideally you process nearly all your code on the Cell's SPEs like will be the case for Resistance 2. And yes, system power plays a role with regard to sales. IMO the gap of system potential has never been so great between consoles as this generation. When consumers see good results, many will gladly pay a little more for a much more powerful system. Note the 60 GB PS3 also considerably outsold the cheaper 20 GB version, despite games all games performed identical across both SKUs. |
A second ago you were talking about making valid third party references, but now on nothing more than a hope and a prayer you presume that the Ubisoft executive simply didn't know what he was talking about? Do you have any idea how one sided and biased most of your arguments are?
Please point to where system power, that is it's graphical output capacity and physics/AI abilities, played any significant part in deciding a console generation? You know full well the 60gb outsold the 20gb because it was easily the better value proposition of the two and from memory it constituted 80% of the stock Sony shipped.
Though I agree with your last point, there is a greater power difference this generation than ever before. Whilst the PS3 and 360 are almost identical in their technical capabilities, they both stomp on the Wii.
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