starcraft said:
Lol, because no PS3 games have suffered from unsolid framerates huh? Though most analysts agree that the PS3 is marginally (and i stress that word) more powerful than the Xbox 360, general consensus is that the 360 is better suited to AI production. You'll recall that a Ubisoft executive stated the PS3 could not handle Splinter Cell: Conviction at its fullest, not because of a lack of graphical capacity, but because of its inability to handle the complex AI. As someone already pointed out, console power has never played a part in console 'victory,' last generation the weakest console thumped the competition. In any case, Sony has yet to show that Blu-Ray contributes anything to gaming other than greater cost. |
That much older Ubisoft statement originates from before Ubisoft performed R&D on the Cell's potential. With regard to Splinter Cell they probably only investigated the PPE at the time and if you use up too many CPU cycles on the PPE for other things you can run into problems with regard to AI. That's the problem with porting legacy software to the PS3 without adding enough SPE specific adaptations. Ideally you process nearly all your code on the Cell's SPEs like will be the case for Resistance 2.
And yes, system power plays a role with regard to sales. IMO the gap of system potential has never been so great between consoles as this generation. When consumers see good results, many will gladly pay a little more for a much more powerful system. Note the 60 GB PS3 also considerably outsold the cheaper 20 GB version, despite all games performed near identical across both SKUs.