HappySqurriel said:
So, in other words you have nothing which can demonstrate that the PS3 can produce noticeably better graphics, AI or physics? |
LittleBigPlanet is a nice showcase for the PS3, most PS3 games so far have been 360 ports and the Xenon isn't well equipped for Physics like the Cell is and overall the 360 is designed too differently to get really good results with ports, including Physics code. Some interesting quotes:
Tom's Hardware:
"PhysX is the best thing that can be utilized on a pathetically under-performing [Xbox 360] PowerPC processor"
Note that the Xenon CPU at its core isn't that bad, but the shared L2 cache (by all 3 cores) and shared slower higher latency main memory (shared with the GPU) is bottlenecking potential (which in RAW numbers would else be 77 GFlops vs 218 GFlops for the Cell, the Xenon bottleneck comes into play when using multiple cores, 3 cores don't translate in 3 times the performance by far). Low latency is very important for CPUs, hence the low latency 3.2 Ghz XDR memory and SPE's high speed dedicated local memory stores combined with the Cell's high internal bandwidth are of such importance.
Ubisoft Montreal tech director, Dominic Guay:
"We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems."
Just for 3rd party reference contrasting.