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RolStoppable said:
happydolphin, you might think that the points you made in previous threads were reasonable, but they weren't. When you were complaining about the bright colors used in NSMB2 and said that they aren't appealing to an adult, you posted a screen of Super Mario All-Stars and said that that is how the colors should be, even though they were even brighter.

Regarding Gunman Clive, nobody said something along the lines of "I don't like the gameplay of this game, so nobody should.", that's why there were no arguments.

I mentioned it was reminiscent of Megaman and you said that from the trailer you didn't get that impression, unless I didn't read you properly. It's something I'm okay with reading because I also pay attention to gameplay and I could agree with something like that.

When I showed Super Mario All-Stars, the colors were bright, but there was more pastel (which I mentioned too in that thread), and the choice of colors was less playskool. It may sound silly to some debating colors, tones, moods, but to some who value art (visual and musical) these little nuances affect our enjoyment of the games. I brought out many arguments regarding the colors (not just Super Mario All-Stars but we also talked about box art and older color tones in SMB) and in other threads I mentioned that Super Mario Brothers 3 actually had a real mood to it, from level 1 to level 8 there was a true progression of mood and in level 5 there even was a dual-level (part green part snow) and this inspired the sense of being in another world. I gave solid arguments but you don't value them because (iiuc) to you this is a silly topic.