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pokoko said:
"People will consider game slike NSMB as the holy grail of gameplay and everyone's okay with that."

Actually, I'm not. Jumping as a primary gamplay mechanism is always presented as superior to everything else, though I have no idea why. It might be the holy grail relative to games where you jump on stuff, I don't know or care, but it's just one of many types of gameplay. It's not inherently superior to games where you shoot stuff or race stuff or anything else.

As for the rest, I'm not sure what you're saying, exactly. If you saying that the aesthetics of NSMB are lacking for you, that is certainly your opinion and you're entitled to it. I know I find the series to be bland and uninspired. However, beyond that, are you saying your opinion is an absolute? Or just that people are saying you can criticize NSMB just because it's NSMB?

@bold. That is where I have issue. It's pretty clear to many people that the series is bland and uninspired at this point, and is a heavy cash-cow for Nintendo. We will point out specific reasons in the colors, choice of visuals and many many things (which I've done in threads past - this replies to your false point about me not backing it up with facts and details, Rol) that show that the company is lacking in the visual art aspect in making that series, for example. Yet, on the other hand, people will say a game like gunman clive has so-so gameplay and nobody will tell them "that's just your subjective opinion" and will actually consider that possibly the gameplay in gunman clive is not pinnacle of gameplay.

Why when it's mentioned about gameplay is it something people can think about, but when it's mentioned about visual art and style suddendly the person becomes a snob?

That's my issue.

@Wright. I'd love that.