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lestatdark said:

The first Darksiders game was actually challenging on the highest difficulties (especially on Apocalyptic), but you can't really have difficulty levels with stats that recover your health on every single hit that you do on Darksiders II.

At level 22, I have 85 % crit on my Scythes and 300% crit damage. I usually hit for 2.5 to 3K, even on Stage III Crucible, and with 20% HP regen, I recover between 500 to 600 HP per hit. Doing the Flipsaw technique, that's about 3K HP recovered, almost a full bar. It's basically a full on invulnerability.

I get what the developers were trying to do, since they wanted to convey the feeling of Death being much more powerful than War, but that always has it's own risks.

I may have played the first game on normal lol it was a long time ago, I remeber having some real trouble at a couple points in the first game. Tho I think that had a lot to do with me getting distracted half way through so there was a few month gap where I forgot some of the triks to the combat.

Sadly DSII felt a little half baked in a lot of ways TBH, I think that they tried to up the scope too much and they really didn't have the resources or time to polish a game of that size. They added a bunch of new systems and pushed the world size up from the first game but it left the game feeling very jack of all trades master of none with a lot of empty spaces, pacing that drags, rubbish side quests and kinda half baked systems like the platforming, loot and "crafting". Still I enjoyed the combat for what it was and I did have a lot of fun going through the game. 



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