Mazty said:
curl-6 said:
You're not reading what I'm saying. I'm not talking about the intergenerational improvement, I'm talking about intragenerational improvement.
Look at the improvement from the PS3's launch games to its current games. The difference is striking.
Like just about every console, the Wii U will also show a striking improvement over its current games.
To compare 6th/7th year PS360 game to rushed, launch port Wii U games is not an accurate comparison of system capability.
Here's what a PS3 launch title COD looks like:
And here's what a Wii U COD launch title looks like:
Now there's a fair comparison; launch port COD to launch port COD.
And it's a relic because it's not definitive any more. The Wii, DS, PSP, and Wii U have all bucked the trend, so it's not longer an all-encompassing definition.
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Intragenerational dev has fuck all to do with this conversation.
Look, one reason the Wii U is doing so badly is that the games it CURRENTLY offers show NO IMPROVEMENT over existing games. Yes game may get better, but right now we have a brand new console that shows no improvement over much cheaper counterparts. With the 360 and PS3, both showed improvements over their predecessors.
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Intergenerational has fuck all to do with this conversation. I never even brought it up. You've gone off on a tangent that I'm not interested in following.
You said that the Wii U was weak when it comes to handling CPU intensive games. You used a digital foundry article to back up your claim. I pointed out the flawed logic of that argument: that launch games rushed out with bad devkits don't represent a system's capabilities. Instead of responding to this, you changed the subject and started talking about generational gaps.