By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SubiyaCryolite said:
Tabular said:

Nice try, my last pic was a crop from this gallery (http://www.eurogamer.net/articles/2013-02-21-killzone-shadow-fall-ps4-1080p-screenshot-gallery) with screenshots from realtime rendering in SF, unlike some bullshots that have already been posted here. That image of Psycho must be from a low res video or screenshot cause anyone whos played even the vanilla version of Crysis knows its textures at max are on par with even todays best PC games. And speaking of which, the close up shots of Psycho in Warhead  such as the drowning of the korean soldier scene towards the end look just as good as Deep Down. Its sucks that I uninstalled Warhead and cant get all screenshot crazy on ya.

Lets try this again shall we:

My PC which does not cost more than $1000 (7870HD, 8GB,4100FX). I should probably turn motion blur off as it seems to get in the way >_>

Again, SF is good but not "OMG better anything Ive ever seen in my entire life". And definately not "OMG you need a Titan and an overclocked Core i7 to experience the same on PC". Thats all nonsense.

You don't seem to realise that he's talking about console generations. PCs don't fit into those gens since they gradually evolve every few months, while consoles do every 5 or so years. Hence the term "generation".  Psycho on PC may look real sharp, but its console counterpart doesn't. Hence the visible differences in detail and sharpness between current gen models and the next gen ones. That's what I think he's trying to illustrate with his comparison shots.
Heck, Crysis 3 on max settings on PC still seem to have better model textures overall (just look at those faces!!! 8O) than what we've seen so far for the PS4 . But that doesn't make the early PS4 games any less impressive looking in my book. 


PS: That hi-res shot of the Helghan you posted is quite glorious! =D