Mazty said:
curl-6 said:
Mazty said:
curl-6 said: As for comparissns to the PS4/nextbox, it doesn't need to match them to be powerful. They are not out yet. It's may not be powerful by tomorrow's console standards, but it's powerful by today's. |
Where's the proof? I ain't seeing any games on the Wii U that shows it as being powerful by todays standards. In fact, it performs worse with a lot of multi-plat games...
And wrong about consoles not showing their power. PGR3 was a release title and clearly was a next-gen game. Same with Resistance & Motorstorm. Wii U doesn't have a single game that looks any different than a standard 360/PS3 game.
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Those games all represented a tiny fraction of the system's potential, just like current Wii U titles.
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All those games showed an improvment over the existing consoles. Not a single Wii U game shows an improvement in the slightest. In fact, a lot of the games perform worse. The fact that it's so hard to make games look better than current games should make you wonder just how much better the games will actually get.
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Trine 2 Director's Cut exceeds PS3/360 capabilities, developer Frozenbyte has confirmed this.
If you port a game made for one system onto another with a very different architecture, without taking the time and effort to optimise your work, it will perform worse. The PS3 struggled with Half Life 2 back in the day, does that make it weaker than a circa 2004 PC?