| Hynad said: Yeah, funny how I wasn't the one who said the leap is much bigger. It is as big as it was between PS2 and PS3. Ethomaz is the one saying it is much bigger. And the judge is still out on that one. Standard 480p resolution is 720x480. That means the console draws 345 600 pixels. While 16:9 ratio 480p is 854x480, meaning it renders a total of 409 920 pixels. 720p, the usual targeted resolution for the HD twins (although most games run at below this resolution) has a total of 921 600 pixels. While 1080p renders 2 073 600 pixels. More than twice the amount of the 720p resolution. Finally, as I explained, you don't see the difference as much because the PS3's graphics are already awesome as they are. That doesn't mean the leap isn't there. |
You just keep proving my point for me. The improvement the new gen brings is more stable resolution and fps. Its only raw power. That is exactly the point. Theres no new technology, there is only more powerful versions of the current tools. Instead of say 40 pixels you can do 80 pixels aka better textures. There is no clearly visible improvement like much better character models and animations. Yes, the models may be improved in texture resolution, but there is no distinguishable difference unless you grab a magnifying glass of look really closely at the TV. Now compare this to say the improvement on God of War's Kratos model from God of war 1/2 to God of war 3 and Ascension. That is a dramatic visible improvement. And its not the kind you need to look really closely at your TV to be able to tell.
Its a smaller improvement comparitively. There really is no case to the opposite. The proof is right in front of our eyes, literally speaking. The improvement of console specs has hit diminishing returns due to human limitations.







