Probably not. Ray tracing is very demanding. But we can see implementations (already being studied) of partial ray tracing being applied on specific objects on the scene.
Basically, you apply rasterization on the scene and starts to apply ray tracing starting with the most important parts of the image. When the time to render the frame ends, you deliver the image with ray tracing in some objects and rasterization in the remaining ones. That's pretty possible. Now, talking about the gen after the next one, maybe we can see full ray tracing in real time (since it is the only way to achieve full photorealism).








