Yeah that linked video looked bad. Personally I'd prefer getting the cycles engine running on PS4.
No chance. We won't see real-time raytracing (in games) anytime soon. Even a high end PC, with a few Titans installed wouldn't be able to run a modern game with RT.
Even the next generation of PC GPU won't have enough power for ray-tracing.
|
CGI-Quality said: Current high-end GPUs have enough power to render it (both the 690 and 7970 can handle the tech), just not in a full setting/world without complete sacrifices. |
The current high-end GPUs have no power to make games using ray-tracing insted rasterization... Ray-tracing today can be used only in prerendered schenes.
nVidia didn't expect real-time ray-tracing for games in GPUs before 2015... and that's before the actual generation of next-GPUs are delayed to the next year.
I suspect we may get a small downloadable game or two which are glorified tech demos at some point. But that is about it, and even that is a maybe.
@TheVoxelman on twitter
Ray tracing is just too costly to use. Though I remember when Intel was pushing for Larrabee they had Ray tracing working in Quake 4.

| CGI-Quality said: You realize that I didn't disagree with you, correct? |
About Us |
Terms of Use |
Privacy Policy |
Advertise |
Staff |
Contact
Display As Desktop
Display As Mobile
© 2006-2026 VGChartz Ltd. All rights reserved.




