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happydolphin said:
zarx said:

No, not at all the X360 hardware wasn't as exotic as the PS3 but it wasn't a traditional PC architecture ether. X360 had a Power bassed CPU not X86, the GPU had a lot of custom extentions like eDRAM and fixed function hardware. It's PC like in a developer facing way in that the dev tools are the same tools that MS had been providing to PC developers for years. 

In the context of development, isn't having the same tools more PC like than having the same architecture? Apart from assembly code units, I'm assuming it's more PC-like to have the same APIs you've been used to using for the past 15 years.

Just my guess though.


In some ways, having the actual hardware being the same architecture is a major factor tho. Console games traditionally program more directly to the hardware as well. It's not like the X360 APIs are exactly the same ether, and even on the PC side DirectX has gone through 2 complete rewrites and many overhauls and changes over the last 15 years as well.



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