By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:
darkknightkryta said:
CGI-Quality said:

It wasn't just a cleaned up image. The specific details, the textures themselves, were lacking in those early pics. Besides, console pics vs suped up PC footage can make a HUGE difference. In Tomb Raider's case, the contrast couldn't be anymore profound.

What I got on Tues and what I saw months ago was vastly different.

That's all in the post processing.  Even the PS3 version I'm playing looks way better, but the models weren't any better nor are the backgrounds.  Not too sure about the texture work though; what I'm seeing is absolutely amazing, but I wasn't too focused on the little things, like that wheel everyone was complaining about.

Well there you go! Some of us were, and what we saw was lackluster. Not the case, today.

That's what I was trying to say, I'm not sure if they fixed the little things.  But trees, mountain ranges, everything, the textures top notch.  I'm actually surprised they managed to do what they did on the consoles.  The scale isn't sacrificed, they got that fancy lighting particles in the air that Crysis 3 and Unreal 4 are showing (Though not abused in the way that Killzone: Shadow Fall or Infamous 3 are doing it, though I'm not sure any 7 year old video card can handle it to that extent).  I know it ain't much, but there's a lot of local lighting going on while the environmnet is getting lit.  That's very difficult to do.