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kitler53 said:
it's ballpark of 1M dollars according to Ubi but realistically 1 to 2M in general.   ...also 100k x $60 isn't the correct multiplier as the publisher only earns about half after retail and platform owner's cuts.  100k x $60 /2 = $3M.  50 to 100k is the break even point.  keep in mind, business is all about profits.  if a game is only expected to break even than there will be "no business drive" to work on the project.


Thanks for these numbers :)