By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BlkPaladin said:
kitler53 said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

you under estimate porting cost.  QA takes a lot of effort.  even if no dev was required at all QA tests for  wiiU port would be $1-2M.  a bare bones port would need more like 50-100k to break even.  more if the game gets wiiU specific gameplay leveraging the gamepad.

If Take 2 moves in with their sports titles. I would expect EA to move also. Because as someone pointed out earlier, the thing EA did with Sega hurt their sports games because of the 2K series. And leaving an opening for Take 2 to move in a do more damage to their "bread and butter" franchises. Plus with the NFL rights up again, it may make Take 2 look like a better partner if they do move.

EA is also probally going to see the sales proformance of NFS and Lego City before green lighting any more titles, and since Crysis 3 is technically "done" for it, if they need money it will probally be green lighted.


if wiiU sales pick up and if ps4/xbox8 ports to wiiU aren't too expensive.