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cyberninja45 said:
Scoobes said:

Neither was Resistance (relatively low meta score), or the original Assassins Creed (OK, not a shooter, but the principle is the same... I'm simply using it here because it's also from Ubisoft, had decent marketing and was released early in the gen). Heavy marketing, little competition and being an early release exclusive on the best selling console at the time all pointed to Red Steel selling well and finding a decent share of the market. However, it didn't sell particularly well especially when compared to similar titles on the HD twins, and other shooters on the console didn't fare so well either.

As I mentioned to Fordy earlier, the Wii was in a difficult position for 3rd parties. Not only was it underpowered but it also had an older chip architecture meaning porting of core games to Wii was much harder than porting between 360, PS3 & PC. Most publishers obviously thought they would have difficulty in making money from a Wii version otherwise we would have seen more core games on the console.

The majority of games would have to be built from the ground up for the older architecture on Wii rather than a cheaper porting job. Justifying a Wii version when it was effectively like making a second game (and engine) and with all previous data suggesting the market size would be the smallest of all the 3-4 versions meant the Wii was overlooked for all but the very biggest of 3rd party franchises.

So for publishers, the Wii didn't look like it had a particularly strong market for some traditional genres, and the extra costs of porting down (virtually building a game from the ground up) meant it got few of the multiplats. In the markets it was shown to be strong in (mentioned in my previous post), 3rd parties put games on the console.

It'll be interesting to see how much core support Wii U will get with its modern architecture and with most Engine makers boasting about the scalability of their game engine. Theoretically, we should see far more multiplats appear.

@bolded Your argument here and mine in the OP both come to the same conclusion. My point in the OP are that nintendo gamers BS radar tend to be a little more fine tuned than ps360 gamers the fact both games were reviewed badly and there is huge difference in sales only backs my claims.

For the rest I can mostly agree with you about devs having to build a game from the ground up for the wii.

Not really as Nintendo hasn't actually produced a quality shooter that's sold particularly well on Wii either. The closest is Metroid Prime 3 which never passed 2 million sales. Even the trilogy never passed 1 million. When you look at platformers, dance games, fitness titles and the party genre it pales in comparison. In the same way, a dance game (almost regardless of quality, depends on competition and other external factors) is more likely to find success on Wii than on PS3. Look at Epic Mickey 2; same game on multiple platforms that sells a lot better on Wii (about 3 times better than any other platform) because the market is already established on that particular platform and therefore much stronger.

Like I said, different markets, different focus from third parties. Third party games have sold well on nintendo platforms and in the case of the Wii they were simply in different markets to what you would normally associate with core or for many "quality" gaming.