Weedlab said:
Yes I care about realism, but realism doesn’t have one visage. It comes in a multitude of varieties. All of the qualities I listed don’t necessarily have to be found in one game. In fact some of them can’t be implemented in some games. For instance, realistic physics is not required in an arcade racer. But the extra processing power and RAM will definitely help make the experience more enjoyable. Emotion and believable facial expressions would be pointless here, no? But it would be great for Jrpgs and other games with characters. Some of those qualities I think should be in EVERY game. Better AI is always welcomed and with better hardware we could see that. I personally don’t like shooters very much. I’ve limited myself to Killzone and Resistance because I’m indifferent about the genre. I may give Battlefield 4 a try later in the year on PS4. But I digress. Be it JRPG, shooter or racer the extra hardware power goes a long way. |
Oh I see, you make a good arguement.
Well, did you say you were planning on getting both a Wii U and PS4 anyway? I can't remember. If so you'll be able to see the difference between WiiU and PS4 exclusives first hand.
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As for me, I'm not huge on realism or graphics, unless it's a racing sim. However I do care about how well a game flows, how fun the gameplay is, and the story, and that has more to do with the abilities of the developers. None of this stuff are limited by RAM or bus rates, at least not anymore. Take Ocarina of Time for instance, yes the 3DS version looks better, but I don't care. Nintendo nailed the gameplay in the game and that game has set the groundwork for all future Zelda's. The games are rarely glitchy, when you jump and make a ledge, the N64 was capable of detecting it well, and overall it was a well developed game.
Now move to the PS3/360, and we still see games which just don't flow well. A perfect example would be The Last Remnant for 360. There are severe drops in the frame rate, the game doesn't always recognize input commands, and in general the game was not developed well for the 360's limitations.
So anyway were getting off topic now, I still don't see a big difference in Wii U and PS4 graphics, but you do. However we can both agree that the difference is less then that of Wii to PS3.
With that said I'm looking forward to X, the next gen Tales of, and maybe a couple surprises like Valkyria Chronicles. I'm sure both Wii U and PS4 will have great looking and great quality JRPGs (and other genres too), and I don't think too many people will complain that the Wii U isn't as powerful as the PS4/NextBox.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
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