By using this site, you agree to our Privacy Policy and our Terms of Use. Close

You had no control over what you did in a lot of the story missions. It was usually, get to point B for a cutscene to take place and mission end.  You had many variations of one side mission type. "Fetch quest." Go to one spot to end side mission pretty much. You'd choose many side missions only for you to go to one spot they designate and kill someone, a few people and free someone. I'll admit I never did any of the naval side missions, but the two(or three?) times that you did naval story missions, the entire time was circling your ship around enemy ships, raising and lowering sail, ducking which magically causes no damage from cannon fire to your ship, and shooting.  The storyline was good during the time played as Connor's dad.  It seems the authors were trying to make the game seem as boring as possible while playing as Connor.

It was the first Assassin's Creed I've played, afterwards playing Assassin's Creed 2 and while combat is much worse in Assassin's Creed 2, the rest of the game better. Side missions weren't just, go to one location and you're done. Assassin missions were actually varied. Altair armor missions and others have you go into buildings within the city and either platform or find your way to the end. The rest of the side missions are collect an item at a certain spot. The storyline is much better, if only for Ezio being a far more likeable character than Connor was. Story missions were better designed.