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Cold-Flipper said:

If I played it I think I'd want my characters to be able to die. It adds something to the gameplay. I'm a big fan of both Pikmin & Paper Mario which are both kind of strategy. Pokemon used to be good but got a bit old for me. I'm hoping X/Y will draw me back in with the changes. I'm not only interested because of Intelligent Systems. When I played the demo I was impressed by the graphics, 3D, and story. I found the gameplay to be decent but was wondering If I'd find it too repetitive. Can you actually pick your attacks or do you just say "attack" and then watch it?

You choose which of the weapons the character has equipped to use before attacking (and keep in mind that the character will still have the weapon equipped on the enemies' turn, so they'll use that weapon to defend themselves as well). The strategy here comes in the fact that 1) most weapons have only a certain amount of uses in them before they break, 2) some weapons get bonuses against other weapons, e.g. a guy with a sword is more likely to hit a guy with an axe, but is less likely to hit a dude with a spear, 3) some weapons get special bonuses against certain unit types, e.g. the Beastkiller spear does triple damage against cavalry and pegasus units.

There's thus a lot of risk/reward and cost/benefit analysis going on throughout the game: you can use that awesome weapon now, or save it for a more desparate situation. You can use  your expensive and powerful sword here, but it'll cost more to replace. You can use the anti-wyvern sword to kill this unit instantly, and the first wyvern or two who will attack that character next turn, but if you keep killing all the enemies eventually your unit might get overwhelmed by the foes' sheer numbers.