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Nem said:
Theres many variables in play. Its not a clear cut answer where you just push all those aside.

Like I mentioned many times bro, I know that there are many permutations and combinations of degrees of story and gameplay. The poll option are there to challenge your value system. This far I think it's worked for a few people.

Cyberninja said:

What would you consider a bad story or a good story in a game? To me a story is only needed as a basic narrative as to why the player must proceed through a level or journey through a game, once that is established it is all I need to go forward in a game. That being said  take your exampe with NSMB to me the game gives you that narrative to proceed through the levels so they have succeded in giving you a basic premise to go forward storywise. If on the other  hand halfway through the 1st level you happened to encounter Bowser and get peach back then yes it would seem pointless to go onwards through the other levels.

The narrative in NSMB is a very basic, baseline narrative. It has very little of value. The worlds (which is another important aspect of OP) are nothing to be desired either. Mostly constructed of cliche design they have little to inspire. I'd consider that a poor job in non-gameplay design.

But as much as I consider that bad (and a bit forced, it's there just to be there), an incoherent storyline may make the game just that much more unexpectedly interesting to me, as it defies my expectations and would surprise me. But it wouldn't be intentional by the designers, so it would be an unusual positive side-effect to very poor non-gameplay design. That would be the exception rather than the rule.