| Veknoid_Outcast said: Well, the thing is they aren't mutually exclusive. There are many examples of games that look great and play great, games that excel on a technical level and also immerse the player. However, if I had to choose, I would much rather game designers focus first on the mechanics and rules of the game, and work on the story and art direction second. |
That should be clear to everyone here, at least I hope. Otherwise I thought about this and it makes perfect sence, it's easier to tack on a story to a gaming framework (like Zelda) than to tack a gaming framework to a story, but in terms of the end result if it's done properly I'm pretty sure the latter gives a better result, overall (since I value story+ more than gameplay ultimately).







