noname2200 said:
I'd argue not charging 300%-900% more for the eShop version may also have played a role. |
Low price helps. Competing with... what?... less than a hundred other games rather than thousands is probably the biggest factor. It also helps that you know customers with a handheld console aren't shy about paying for games. You're going straight to the premium customers.
But let's not kid ourselves about the health of handheld gaming. There's some life there, but Dec 2012 sold 5.4 million handhelds, a sharp decline from 6.9 million sold in Dec 2011.

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