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happydolphin said:
TheJimbo1234 said:
happydolphin said:

SotC barely had a story (in game at least), it's the same for Super Metroid. Both games are all about the story you make it to be. That's what ambiance is, it isn't aesthetics, its a certain type of persentation where the player feels the environment he's in.

@FOX. I'd have to say that the new Nintendo is out of touch with the Old Nintendo by far.

Thanks, I now don't need to say anymore as I can rest my case for those in favour of Nintendo as, apparently, SotC "bareley had a story". Oh, and get your words right. Its esthetics/aesthetics, not ambiance - just google them.

I happen to love SotC you just don't know what you're talking about. 8 Colossi, prior and between fighting each one, a vague intro to each colossus, with a minor cutscene prior to the end of the game with (iirc) no words spoken. Not much for a story. In terms of Chozo lore MP has much much more background story.

As for ambiance, it's ambiance, not aesthetics.

am·bi·ance also am·bi·ence ( m b - ns, ä -byä s ). n. The special atmosphere or mood created by a particular environment: "The noir ambience is dominated by ...


...16.

There were 16 colssi.

Again, need I say more?

Oh, and the envioroments is part of the design, the design which is part of the games esthetics. You have dug yourself into a really deep hole.