Cobretti2 said:
I honestly don't think this is the reason. Because lets look at the facts. At E3 EA and Nintendo were hlding hands. EA had devs kits efore anyone else. EA was bragging how aweomse the WiiU features are and how they have a huge plan with Nintendo. Even if they found out about the ram. I would simply put it down to sorry tihs was our first dev kits, originally we reserved that ram for testing of OS and other functionality to check stability of the system. In V5 or whatever of the devkits we have now made it available. THen we here from multiple sources that NIntendo and EA broke up over the Origin fiasco. If your reason was the real reason this would have leaked out though other sources as not everyoen can keep a secret. Also this is no different than PS4 guys who had about 1.5gb of ram (out of the 4gb) for games to work with and now has been bumped up. THe only real mistake i think Nintendo made was to release little ram. If they knew their OS would need 1GB I would have beefed that up to say 4gb. So 3gb was available for games. Similar to how Sony now beefed up to 8gb because they probably realised their OS and the caputre video function would take up significant ram (as encoding on the fly is resource heavy). My guess will be probably 4-6gb of that ram will be available to games. |
Sorry for the late reply... I can't be bothered with this thread anymore :P
You might be right, I don't know. I'm done defending the OP; it was a mistake making this thread without knowing more about it. This is all things I've heard from someone within the industry, but it IS weird how no one has leaked it before...
And I can only agree that Nintendo underpowered the Wii U... But then again, I think we might see a lot of studios closing down this gen if they try to max out PS720, so maybe Nintendo were the only senseable ones...
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.







