| Acevil said: “And you know what? In spite of the uproar, people still bought plenty of them. If you don’t like EA, don’t buy their games. If you don’t like their microtransactions, don’t spend money on them. It’s that simple,” he said. Actually that is happening. EA in general has many flops recently. Warfighter anyone? |
No. That point isn't valid. Warfighter is one of the biggest failures of a game I've seen this generation (development wise). The game is just a smelly PoS (no offense!).
But the point does stand: if EA continues making business decisions that fans don't enjoy, they will react and stop purchasing their games. This microtransaction ordeal is a bit different, though. EA has one of the most draconian microtransaction idealogies out of any company in the world, and it's really sad to see such a big company use such cheesy tactics to suck money from consumers. It's taboo but well known that "whales" and big spenders in F2P games are actually impulse buyers who don't *actually* believe they're getting their worth for their money. They throw it down fast without really thinking about it. It's addicting like gambling. That sort of instant gratification plays into it a lot.
F2P games are amazing value for those who don't want to spend a penny (it's free!). However, they quickly turn into huge money suckers that offer no real strong value for the money being spent for those who do start to spend a lot. F2P games are the best value in the industry for free players, and the worst value for players who monetize. I say this in a general sense (so don't retaliate with specific examples like LoL that you find to be different).








