Gnac said:
The cost for the tech at a small enough scale to integrate into the Wiimote would have been prohibitive at the time. Nintendo's own investment in Gyration, the economies of scale, and the foresight to design an interface to accept the tech as a low-cost addon demonstrates that they did not "half-ass" it. Few motion-controlled games need the accuracy of gyroscopic tech, requiring little more than gestures and pointer controls (though this is more a question of necessity and imagination in game design).
Funny thing is, Ubisoft released an accessory for the Wii, called the "Your Shape Camera". They could have supported it with games like Just Dance, but "half assed" it. Maybe uDraw taught them a lesson. |
So they made a motion controller, and you mean to tell me they couldnt add the extra gyro for a few couple of bucks, cause it was too expensive? THe system was cheap as hell anyway, yeah i dont buy it, Im sticking with half assed, unless someone could show me that it would have been that much more expensive. Red Steel, LOZ TP, could have beneffited with extra motion fidelity.
People were going to buy JD regardless with or without that edition, hell they bought it regardless of the fact it controlled like crap. Funny how JD turned out much better on Kinect when the tech actually functions.