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Another nonsense thread. With the release of delayed first party titles such as Pikmin 3, Wonderful 101, Wii Fit, Lego City Undercover during the first half of this year and at least two out of the following - 3D Mario, Mario Kart, X and/or Retro's new game - you're going to see the Wii U having an installed userbase between 10 and 15m by the end of the year.

The main reason why the Wii didn't get ports last gen is because of Hollywood giving the Wii a nonstandard rendering pipeline.

This isn't going to be a problem for the Wii U thanks to Nintendo finally ditching the TEV Unit in favour of traditional programmable shaders. That, combined with a superior installed userbase and the fact that Nintendo have been forward thinking with regards to the Wii U's architecture means that porting between the Wii U/PS4 and 720 will be easy, and therefore inexpensive, to do.

Now that Nintendo have actually started to do things right you're going to see plenty of third party support for the Wii U this gen from major publishers and developers as well as plenty of support from indie devs thanks to Nintendo choosing a Steam-esque model for the Wii eShop and the fact that Nintendo are giving tens of thousands of pounds worth of software free with each dev kit.