joeorc said:
That depends on what was being done with the technology at the time: Example: Wii-mote Prototype Designer Speaks Out, Shares SketchbookYesterday you saw the first prototype pre-Wii motion-sensitive controller that Gyration pitched to Nintendo in 2001. Today, we received a note from Matt Presta at Bridge Design, who drafted the original concept. Here he explains his mission, shares a peek at the actual drawing board, and gives a shout-out to left-handed people everywhere. http://gizmodo.com/295276/wii+mote-prototype-designer-speaks-out-shares-sketchbook Now if you want to look at concept's of use for a method with camera's: in July 31, 2000
The Medieval Chamber by Richard Marks uses real-time video processing used to track multiple stick-like objects that can be held by the viewer. By moving these objects, the viewer can move a sword, ball-and-chain, and torch that are real-time rendered in a medieval chamber with shadows and transparency on Playstation2 hardware. http://silicon-valley.siggraph.org/MeetingNotes/sig2000.html
Sony was already with the same Idea with protypes just like Gyration pitched to Nintendo in 2001. the problem is if you look at each the way they are set up Nintendo's Option was far cheaper to get to market than Kinect or Move. for instance in DR. Marks showed off the zcam @ siggraph before MICROSOFT EVEN BOUGHT INTO THE TECH, SONY DID NOT CREATE THE ZCAM also but they were looking into it. well before Microsoft was check out this in nov 1999 http://www.siggraph.org/publications/newsletter/v33n4/columns/editor.html DR. Marks joined Sony in 1999 that's why DR. Marks demo of this function in 2000 was listed as E m e r g i ng Te c h no l o g ie s http://lukasz.dk/mirror/research-scea/research/pdfs/SIGGRAPHetech2000.pdf That does not mean that it was just Sony working on such Innovation. Nintendo's method from Gyration was cheaper and much cunsumer friendly price than what Sony was using with their Method, but Sony method was more accurate! cost of components were also much more costly, Sony had no other choice but to wait. |
You totally sidestepped the points I made
All of 'em. We know that HS's handheld was mainly intended for business users...
Like I said, a better argument are early web-based webcam games.







