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"When Gears of War 2 launched and we found out that our netcode wasn't working right, it took us three months to get an update out," Bleszinski said. "By that time, the majority of users had moved on to the next game or had traded it in. If Microsoft and Sony are to do well in this next generation, they are going to need to reduce that time as much as possible, as well as continue to enable user-supported mods, independent games, and really just get rid of the wall that makes it incredibly hard to find those products, even if they're allowed on the console... All that red tape needs to be stripped away in order to create an ecosystem to allow for a product like Minecraft to actually happen on a console."

How about you stop sucking? Make your game right the first time or suffer the consequences? It worked just fine for the first 30+ years of console gaming. The ability for developers and publishers to ship broken games and fix them later is one of the worst developments in gaming.

"That means $20 horror games, $40 shooters, $60 AAA blockbusters, free-to-play, and everything in between, all easy to find for the audience who would be most interested in them."

It would be about time. I have no idea why the video game industry has been so rigid in its pricing structure.



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