Weedlab said:
http://www.youtube.com/watch?v=66NX3OQCsTQ&list=UU6NhV2JOJr6pPGj1Q5m2eHg&index=29 X looks good, but so far it doesn't strike me as a next gen title. I will wait and see how it develops though.
EDIT
Also, the sceen shots you used for the purpose of comparison is misleading. You are comparing a photo of Killzone 3 to Killzone: Shadow Fall I presume? Killzone 3 which came out in 2011 - which is around 5 years into the PS3’s lifecycle –and it is being compared to an alpha build. Although still flawed, wouldn’t Killzone 2 be a better measure to display the jump?
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Well I guess everyone percieves things differently, I didn't notice that texture pop in, but regardless that's still leaps and bounds ahead of the pop in I've experienced on 360/PS3 games, and the graphics still look significantly better.
To me X looked like a big jump from this gen and KZSF looked no better.
Also like you said, we're looking at X Alpha gameplay, that pop-in might not exist when the game is released.
As for my comparision of KZ3 to KZSF, I'm trying to emphasis a point. The Jump we see from KZ3 to Shadow Fall does exceed the capabilities of the PS3, but the jump isn't that huge as to us noticing much of a difference. From what I've seen the jump from KZ2 to KZ3 is nearly as big. My arguement is that PS4 games so far look like a continuation of PS3 games, meaning that early PS4 sequels do not look that much better then late PS3 entries.
Obviously late PS4 games will look better then late PS3 games, but on the same token they will only look slightly better then early PS4 games, which look slightly better then late PS3 games. We've reached the point in graphics where improvements are make in small increments. It's been like that for the past 7 years, and it looks like that might continue for the next 5 or 6.
| JoeTheBro said
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There are no fade problems
Look Grass at the mouth of that dinosaur, that's a good 200 plus meters away, so I just showed you wrong.
If you're going to complain about the minor grass pop in shown in the above youtube link, then you're being nit picky. KZSF also shows a lot of blurryness when the guy climbs up the wall and starts to shoot over it. Don't think there is a FPS drop, but the resolution doesn't look as good as when the fire-fight first starts.
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Anyway no point arguing, both games are in Alpha or pre-Alpha Stages. I don't expect you to agree with me that Wii U looks as good a PS4, that's your opinion, but don't completely disgard Wii U just because you personally feel (or want to believe) that PS4 is a clear cut level above it. Not everyone shares that opinion.
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