sc94597 on 16 February 2008
| vanguardian1 said: 2 problems. A) IIRC, the Wii is hardware-locked at 640x480 or 720x480, depending on your settings (Nintendo did this themselves) B) The 3mb Frame Buffer that is physically a part of the gpu itself would hinder the functionality of the hardware, if it's even capable of functioning at such a resolution (IIRC the PS2 and xbox use the system memory itself for the frame buffer, while it's a stand-alone piece of memory on the gamecube/wii gpu designs). |
A)If that is so why do the dev kits support 720p.
B) Fazz said that you may be able to use the gddr3 ram.







