2 problems.
A) IIRC, the Wii is hardware-locked at 640x480 or 720x480, depending on your settings (Nintendo did this themselves)
B) The 3mb Frame Buffer that is physically a part of the gpu itself would hinder the functionality of the hardware, if it's even capable of functioning at such a resolution (IIRC the PS2 and xbox use the system memory itself for the frame buffer, while it's a stand-alone piece of memory on the gamecube/wii gpu designs).
Nobody is crazy enough to accuse me of being sane.







