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CGI-Quality said:
Plezbo said:
CGI-Quality said:

Which weren't 16-bit systems.

Doesn't matter, they were in the same generation.  Nintendo 64 was a 64-bit machine and Playstation was a 32-bit system, noone disagrees that they were in the same generation.  3DO and NeoGeo were both released during the 4th Console Generation and featured 4th Generation games (sprite based game, lacking polygon based models for the vast majority of their games).  Therefore, same generation as SNES and more powerful than it. 

Case rested, closed, and killed. 

The 3DO was a 5th gen system.

It was to compete with the PlayStation and Saturn. It actually started off the gen, but it was mainly ignored because it didn't have the library to keep up. Had it been supported like those two, it wouldn't be, understandably, mistaken for a 4th gen console. But it couldn't, and died like the Dreamcast the following gen. 

The Neo Geo, while a 4th gen system, also wasn't 16-bit, but I will concede to being wrong here regarding the era. The 3DO, since I owned one, I would definitely not have mistaken, because I thought it would take off and remember long, sleepless nights battling with buddies of mine about which systems would rule the time. I was right in the end about at least one of them.

Too much misinformation in this thread it's driving me bonkers. First thing, the TG-16 (PC-Engine in Japan) was an 8 bit system. It launched in 1987 in Japan. It had an 8 bit CPU and 16bit GPU. It is relevant because it was the most popular system in Japan until the Super Famicom (SNES) took off after it's launch in 1990. Mega Drive (Genesis) launced in 1988 and it basically had a 360 like userbase. It tanked in Japan but did much better in the west.

The SNES was more poweful than the Genesis overall. The Genesiss one advantage was the speed of it's CPU. The SNES trumped it in ever other facet. The SNES could render in a higher resolution, render more sprites, and render larger sprites. It also had effects paralax scrolling and Mode 7 scaling that the Genesis lacked. TG-16 was a mixed bag. It could render more colors on screen than the Genesis but less than the SNES. Genesis was more powerful over all but the TG-16 was quite capable. As it's ports of SF2 and Cadash showed.

The Neo Geo  lauched in 1990 was marketed as 24 bit but it was a 16 bit console. Calling the Neo Geo as 24 bit console would be like calling the Sega Saturn a 96 bit console. Why? The Nego Geo had a 16 bit (Motorola 68000) CPU and an 8 bit (Z-80) Co-processor. Oddly enough the Neo Geo CPU was faster version of the Genesis CPU and the Co-processor  was same as the Master System CPU. As for my Saturn proclamation, the Saturn had two 32-bit CPUs (Hitachi SH-2's) and a 32-bit Co-processor (Hitachi-SH-1). The Neo Geo was more powerful than the SNES in everyway but it was so expensive that remained a niche console. Although it did remain on the market for quite sometime.  I think the last Neo Geo game was release in 2004.

The Neo Geo was the most powerful 4 Gen console but the SNES "won" the generation.