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@Gnizmo:

I'm afraid I have to disagree with you on Super Princess Peach. Most of the level designs in that game were bland, bland, bland. There were some good ideas, and some of the late/secret levels were cool, but altogether the game felt more like a chore than like fun. Also, I wish they would've allowed you to earn the Endless Vibe ability before you had already done absolutely everything in the game; I didn't have the heart to go back and mess around with it much afterwards.

Psychonauts, though, 100% awesome.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.